Problem

Date

20.08.2018


Project description

The project focused on a case study, of The Experience Cylinder (Oplevelsescylinderen) which is located at the Viking Ship Museum in Roskilde. The Cylinder is part of an interactive installation exhibition, where the user can explore the world of Maritime archaeology. The project is trying to expand beyond the use of a postphenomenological approach and implicit theories such as immersion and black box theories, by applying knowledge of the technological aspects of the cylinder, such as user experiences of glitches in the Cylinder.


Problem definition

How do human - technology relations support the users experience of immersion in The Viking Ship Museums, Experience Cylinder?

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